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Networking and Movement Sample

The showcase provides a practical test bed for authority, prediction, and scene-isolated presentation.

Things to inspect

  • ShowcaseGameMode tracks controllers on authority and respawns dead characters with TickTimer.
  • The moving platform updates on Fusion ticks and exposes MovementBase behavior to characters.
  • The pushable cube simulates through the authoritative rigidbody motor and replicates its pose.
  • Ice modifies movement through a surface volume rather than editing the character.
  • Teleporters and lava use trigger contracts and authoritative state changes.
  • Each Multi-Peer world resolves its own camera, physics scene, markers, and UI output.

Verification exercise

Run two peers and alternate the selected input peer. Ride the platform, push the cube, cross ice, use a teleporter, and enter lava. Compare final positions and health from both peers. If they diverge, inspect whether the changed state is updated on Fusion ticks and owned by state authority.

Continue with Manual: Networking and Manual: Movement.

RedEngine Framework documentation