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Planned Updates

This page describes direction, not a dated roadmap. Priorities can change as the framework is tested in real projects.

Near-term focus

  • expand the tutorial path with real Unity screenshots and short, reproducible recipes;
  • strengthen the Compact Multiplayer Showcase as the reference integration project;
  • add focused tests around authority, rollback, generated network models, inventory, and equipment;
  • improve validation messages for incomplete runners, scenes, network prefabs, and content tables;
  • document common extension points for project-specific game modes, actors, subsystems, and UI.

Later exploration

  • more sample gameplay patterns built from the existing modules;
  • better authoring and inspection for network models and replicated collections;
  • profiling guidance for content loading, network state, and presentation pools;
  • upgrade notes and migration checks as public APIs settle;
  • clearer compatibility matrices for supported Unity, Fusion, and package dependency versions.

How to read this list

Items are intentionally not assigned to versions or dates until they are scheduled. A change is shipped only when it appears in the package changelog and release notice; this page alone should not be used as a delivery commitment.

Updated:

RedEngine Framework documentation