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Where to Go Next

After completing one or two Recipes, choose the Manual page for the feature you are building.

GoalContinue with
Understand application, world, and subsystem ownershipManual: Core
Host, connect, travel, or stream a levelManual: Networking
Add controls or modal input contextsManual: Input
Create actions, costs, cooldowns, or cancellationManual: Abilities
Add health, formulas, buffs, or periodic damageManual: Attributes & Effects
Add items and layoutsManual: Inventory
Equip an item and grant abilitiesManual: Equipment
Add doors, pickups, or promptsManual: Interaction
Tune locomotion and moving platformsManual: Movement
Add ranged, melee, or throwable combatManual: Weapons
Build screens, windows, loading UI, or markersManual: UI
Load Addressables or AssetBundlesManual: Assets

When you want to see several systems connected, switch to the Samples. For exact contracts, annotations, generated members, and capacities, use the Reference.

RedEngine Framework documentation